![]() Several things make Lucian valuable right now. His ult is fantastic at melting frontlines and can often find access to backline carries. One of the most exciting new unit added for set 5.5, Lucian carries two new traits, Cannoneer and Sentinel, and packs a serious punch as an AD carry. If you can’t hit Zyra 3, her items transfer perfectly to Heimerdinger in the late game. Once that happens, you can easily drop the other Draconic units in favor of four and five cost units to round out the comp. The goal with this comp is to get to level 8 and then slow roll until you hit 3 star Zyra. Otherwise, simply load up a traditional tank like Rell, Garen, or Galio. If you do run Abomination,put tank items on those units for the Monstrosity and always keep a look out for an Abom spatula. With a hotfix nerfing the Monstrosity’s damage potential, it might still be viable but no longer mandatory. The initial iteration of this comp in 5.5 almost always included Abomination units starting at level 6. ![]() Units that can hold Zyra items are Kalista, Ziggs, Kha’zix, Syndra, or Soraka. With that in mind, try to put together whatever frontline you can around either Skirmishers or Brawlers. The comp is relatively weak early, so the main priority here is to minimize damage taken by finishing off a few enemy units each round. You want to get Draconic out as soon as possible to build economy and push levels ahead of your lobby. AP and attack speed items work well, so things like Jeweled Gauntlet/Infinity Edge, Rabadon’s Deathcap, Archangel’s Staff, and Guinsoo’s Rageblade will be your go-to’s. Spear of Shojin is essentially mandatory for Zyra, but otherwise, there are plenty of options. In the end, the best versions of this comp will revolve around Zyra as the main carry. There are a number of ways to play this comp, especially with the addition of Galio opening up the possibility of an early 5 Draconic comp. Players with at least three Draconic champions receive eggs after each round that eventually hatch into gold, consumables, Draconic units, or even items. The comp revolves around the Draconic trait and the way it supercharges your economy during the mid-game. This is the comp that has been terrorizing the early days of set 5.5 so much that the devs felt the need to release a hotfix just a day after launch to tone it down. We’ll also include tips for how to set yourself up in the early game and what you’ll need to do to pilot them to a first-place finish. Ga can go to Teemo if you have an extra slot although Kindred is normally enough to keep him alive.Like we did for Set 5, we’ll cover the core units of each comp, the items you’ll need, and what makes them strong in the current meta. Kennen items go to Voli - best Morello user in game. Remember to not greed 5 hellion buff and slowly replace units into the final comp above. HEIMER is not necessary, just a bonus as you rolldown. KING RAT TEEMO/SYNDRA+KARMA/GAREN/VOLI+HEIMER+IVERN/2 MYSTIC. If you make it to 9 your final comp will be: Teemo 2 is a win condition, you will be stable and can 9 after. You will lose a few rounds but should have enough up from win-streaking to greed to level 8 and the losses shouldn't be too bad.Īt level 8 dependent on hp and board strength, you can either fast 9 or if it is doomed roll it down and look for teemo. People will start hitting their 4 cost carries, don't panic. If you hit Velkoz take that as an out from this build. The aoe defensive spells work great with Hellions. Obvious Spellweavers are quite strong and give you abom angle with brand or can just hit Velkoz and pivot.ĥ Rats + Taric/Rell. ![]() The key to this comp is flexibility and adjusting based off what you hit.ĥ Rats + Spellweaver. If 2* Poppy, throw in a random knight e.t.c.ĥ rats + any units you hit, spellweaver, cavalier, knight. Leftovers for the rats scavenging in the trash: Shiv/JG/HoJ on Ziggs (Ziggs takes any ap slam or can item hold for velkoz) Morello/GA on kennen (GA/MORELLO on kennen 2* is an almost guaranteed win-streak through to level 8) You can also level at 2-3 to ensure win-streaking, riskier top 1 play make sure you're scouting on whether or not it is worth it. Make sure you level to 4 at 2-1 in order to begin your win-streak and remember these are rats who scavenge so you have to slam whatever item you can. ![]() If you open with early 3 Hellions + any 2 starred unit. You will accomplish this through aggressive leveling and protecting your win streak. ![]() The general concept of Hellions is to play strong board, 3/5 devil rats, slam items and win-streak in order to fast 8/9 dependent on game state. Disclaimer: Build is stolen from Korean servers like a true rat. Well look no further, we are the win-streaking hellion RATS. Are you sick of the casino gameplay with the level 7 4-1 rolldown? ![]()
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